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GUNNERY
by Saku
S! All,
Yuri
suggested that I make a tutorial for gunnery so here it goes.
I'll try and keep it short and simple. Enjoy!
Basic
Gunnery Needs
First off,
you need a smooth frame rate...ideally frames over 35 fps are
adequate. If you are not getting these frames, download
the newest drivers you can find for your video card and try
and reduce some IL2 settings, such as density, shadows and
make your resolution in the 16 meg range. People like
32, but quite frankly, you need a fast cpu, a good video card
and lots of ram to run at 32. A 640x480 resolution with
some anti-aliasing is just as good as 1024x780 at 16mg.
Secondly,
one must set up his/her joystick so that it is not too
sensitive. This is most important for rudder control.
I have my X and Y axis set at 100% sensitivity but my rudder
or Z axis is only set at about 30%. Also, older JS users
may want to test their JS's range of motion. If you use
a JS with the Z axis built in...make sure that there is not a
lot of room for "play" or slack in any of the
control surfaces. If your plane moves around when you
move your JS around and you feel no resistance from the axis,
chances are they need to be tightened. Even with
non-force feedback JSs, there should be some resistance from
the springs. If there isn't...it could be time to either
get new springs and install them yourself or get a new JS.
I am currently using a Logitech Wingman Extreme Digital 3D.
It is non-FF but has a rubber buffer at the base of the stick
itself that acts as a force feedback mechanism and in the long
run, the rubber will prohibit the "slack" problem of
older sticks. I spent about $40 (US) and so far it has
been worth the buy.
Thirdly, a
smooth connection. For 56kers, turn off any online
programs, such as ICQ, AOL, MSN Messenger and so on.
Also, if HL is too "jumpy" for you, I would
recommend trying a direct connect to the server through the
game itself. If the squad is present and using RW, make
sure your RW (Roger Wilco) settings are at the minimum, but
not to the extent of where you can't utilize the program.
If you really want to smooth your connection out, put RW on
read only and type out responses on the chat preset buttons so
you don't have to type out "Saku, watch out, 109 on your
6!" You can type that in before the mission on a
preset number, then, while flying, all you have to do is hit
the corresponding number of the message you want to send.
Flying
to Meet Your Target; Gunnery Awareness
There are
essentially two worlds that we fly in the 12th IAP, that of AI
and that of flying against humans. The following is to
cover the gunnery basics while fighting AI targets.
Humans are much less predictable in many ways and are more
cunning in their maneuvers. While the AI in IL2 isn't
flat out dumb, it is somewhat predictable.
Flying
to Meet Your Target; Getting To Your Target
The AI in
IL2 is not nearly as aggressive as a human opponent, so the
first thing one must realize is you have plenty of time to
work on your target, unless of course if you or your flight is
drastically outnumbered. For the sake of this part, this
will apply to 1v1 situations unless otherwise noted.
Typically, the AI will go for the #1 plane. In this
case, that is Yuri. Knowing this, stick close to him but
not directly behind him. This will allow the 109 to
engage Yuri with a false sense of security and gives you the
opportunity to sneak up behind the 109 and destroy him.
Also note
the target of what the AI is trying to achieve, whether it be
escorting stukas, attacking a convoy, base and so on.
The AI will proceed to a target unless the enemy flight has
spotted you or is currently engaged. Otherwise, you have
time to secure the basic advantages of dogfighting, that being
gaining altitude and getting to the enemy flights rear without
being noticed.
Once
engaged in a dogfight, the AI has a tendency to fly straight
after trying to assail one of us or is not paying attention.
The rule of thumb is to never fly straight for more than 30
seconds. The AI seems to forget about such a rule and
gives us the opportunity to sneak on their 6 without too much
trouble.
En Route
Remember,
unless a wingman is in danger, you have time to close with
your target. Once you spot a target and proceed to
engage him, it is important to view your target at all times.
Typically, I start to engage a target using the widest view
(the view furthest away from the sight) as I want to watch him
and the situation around me. Currently, Yuri has icons
on in his server so I recommend that you use the widest view
until you are within .30 (meters?) away from your target.
At this range is where the combat begins.
Closing
To Kill; Maximizing Your Gunnery
This is
where the pilot (12th_IAP____) has to make a decision and
evaluate his/her current gunnery technique. Do some
quick missions with icons on and determine when you fire your
guns. Evaluate your hit/miss percentages (roughly...I
don't want anyone busting out a calculator for this). Do
you hit your target and how much damage are you doing?
Understand that in IL2, range and bullet hitting power are
calculated into the program. The closer the better.
I begin to consider open firing at .20 away but I get as close
as .10 even closer, .07 target depending. If you are
opening fire at a target at .30+ away, in my opinion, your
wasting ammo trying to gauge the shot and if you do hit your
target, especially if it is a 109 or 190, you have just pissed
off the pilot even more. The only instance in which I
recommend firing at this range is if the target has begun to
fire at your wingman. However, your aim doesn't have to
be specific in this case. Just get his attention with a
few shots...don't expect to do too much damage (if any) or
take too long to aim. Your wingman's life could depend
on it.
Closing
To Kill; Gun Convergence Evaluation
Simply put,
gun convergence is the range at which the bullets meet.
After that range, they cross paths, separate and drop.
The values can be set from 100.0 to 1000.0. The default
value setting is at 500.0. Knowing the concept of
"closer is better", I have set my machine gun
convergence to 120.0 and my cannon convergence at 100.0.
This enables me to have the highest probability of hitting my
target at the range I engage it at, .10. If your gun
convergence is set at too high a value, your bullets have a
good chance of missing the fuselage altogether, alerting the
pilot to your presence. Another problem is that if you
close to the range that I use and have a high convergence
setting, your bullets will not be zero-ed in on your
crosshair. This means that if the target is right in
the middle of the crosshair, your bullets will actually go
over the target and you may never score a hit! Remember
that the further the convergence, the further the bullets have
to go to meet, which means that the guns will be elevated to
accommodate for the range.
At Your
Target; Open Fire

Remember,
you have time to kill your target. Make sure that he is
flying as level as possible so you don't have to gauge any
sort of lead, giving your shot the best chance to hit your
target. Above, if I chose to fire, the bandit would have
been altered to my presence and would begin evasive maneuvers.
Our current altitude is at 750 meters, which is plenty of
wiggle room for him to buy time and call for help. Ideally,
you want to pin your opponent on the ground (and limiting his
maneuver choices) or take him by surprise, whether it be
sneaking up on him or clearing your wingman's tail.
CAUTION!

At Your
Target; Shoot To Kill



The above
pictures are the recommended aiming areas. It is
possible to dispose of a 109 with only 3 shots from the LA5FNs
guns. Pilots such as FB Viks claim that aiming for the
joints where the wing meets the fuselage is very effective.
While this is so, the target size is much smaller and harder
to hit. The rear of the fuselage gives you the greatest
chance of hitting your target as well as creating the most
damage to the entire rear of the plane since the elevator,
rudder and fuselage are all potential targets even if your aim
is not the greatest. Another tip that I recommend is
attacking a plane from a difference in elevation, whether it
be assailing him from above or below, it gives a greater
chance to secure a hit without putting in the time required to
line up a shot directly from behind.
At Your
Target; Leading Your Shots
Leading is
very difficult in IL2 and I don't recommend it too often.
Here is why:


Leading
requires plenty of practice and "feel" for the type
of ammunition used by your plane. While the scale on the
sight helps, in this situation, it didn't.
Final
Tips
To
stabilize the distance between you and your target, always
have your hand on the throttle controls since getting close
requires constant throttle management.
When
attacking a target from above and wanting to slow down, cut
your throttle and position your plane in a 45 degree turn with
full rudder deflection in the opposite direct. (I.E.
using a 45 degree right turn, the pilot should use full left
rudder so increase the drag. This way, using the
elevators, ailerons and rudder will maximize the plane's drag
coefficient) To further increase your drag, lower your
flaps, but use caution, evaluate your speed before you do.
When
shooting, choose buttons on your joystick that are relatively
close to each other, especially if you have a 3 axis JS.
If you put one finger on the trigger to fire the machine guns
and the cannon button is on the upper left of the top of the
stick, you run the risk of inadvertently using your rudder
which will hinder your aim. Try to align your gun
buttons down the center of the stick. If this is not
possible, you may want to consider of using the option in IL2
where you can bind your machine guns and cannons to the same
button of your choice. Go into your button config screen
under options and bind the button of your choice to the
"Weapons 1+2" feature.
Last but
not least, HEADS UP! Keep your head on a swivel...Jerry
is looking for you!

Ende
I hope the
above helps. It is not Gospel, merely personal accounts
of what I've found to work for me. Any
additions/suggestions and questions ARE welcome! Email
me at austrianassasin@nni.com or ICQ me at 164275734.
Enjoy and happy hunting!
Za Rodinu!
Saku Salwen |