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Hosting
Cooperative Missions on Hyperlobby
This is a simple run through for those of
you who have never hosted a COOP mission on Hyperlobby. Most COOPs
are launched from the TEAM ROOM (but can be started from any room
actually). I assume you have Hyperlobby installed and working
normally before we start...I will NOT cover IOW, DiD or VEF hosting
here...I suggest you go to the appropriate URLs for these online wars to
get the documentation as to how to host these missions.
First off, we select the FIRST TOP slot
in a mission at HL (see Figure 1 below):

Figure 1
Next chat to announce you
are going to host or use a voice comms program....have everybody each TAKE
A SLOT in the mission below you. Finally, when you get ready to
LAUNCH you will Left CLICK on the GREEN button in the upper right corner
to LAUNCH (see Figure 2):

Figure 2
As you can see, it's pretty
self-explanatory...moving your mouse cursor over the GREEN button brings
up the "click here for game launch" hint...now before IL2
actually starts, you will see this BOX pop up next (see Figure 3):

Figure 3
Enter a GAME description
(can be any name you wish), number of COOP players, difficulty setting and
password...as far as I know these are optional...next click on "Start
the game" to start the Il2 program...
You should next see the
initial IL2 loading screen followed by the CREATE NEW SERVER screen...the
NAME you typed in the HL preferences and Max players will be automatically
entered for you (see Figure 4 below):

Figure 4
GAME TYPE can be either
DOGFIGHT or COOPERATIVE...the choice is obvious...just click on the white
arrow to change it if necessary. Next Left Click on Create to move
to the next screen
Now under COOPERATIVE we
must choose a mission (see Figure 5). We choose the Bf109F4 COOP
campaign (made with Starshoy's Il2Gen, for example)

Figure 5
Then within this campaign
choose the Escort Bombers mission to fly (Figure 6 below):

Figure 6
Next we select DIFFICULTY
(Figure 7):

Figure 7
We click on BACK once we
pick our difficulty options and now PICK a mission to LOAD
We select "Escort
bombers", but we certainly could pick any of these COOP missions.
We click on LOAD and:

Figure 8
We wait for the mission to
finish loading and other players begin to join (Figure 8 above)
We now can see the next
screen which is our briefing (Figure 9):

Figure 9
Clicking on AIRCRAFT takes
us to the AIRCRAFT screen (Figure 10):

Figure 10
We select a slot...I am
flying in position 1 (the LEAD) in this flight...my teammates will join
quickly...next select ARMING (Figure 11):

Figure 11
I can select my custom
multiplayer skin for my plane from the dropdown list (as can my teammates
and COOP human enemies if they wish).
Likewise, WEAPON LOADOUT,
GUN and ROCKET CONVERGENCES, FUEL and WEAPON DELAYS are configured on this
screen by typing in values or toggling the white arrow (for Fuel).
Figure 12 shows my final choice for this flight:

Figure 12
We click on APPLY which
returns us to the AIRCRAFT selection screen (Figure 13):

Figure 13
Now we are ready to
FLY...N.B. IF we go back to BRIEFING at this point and then come
back to the AIRCRAFT selection screen, our Plane loadout, skin, etc.
settings will return to DEFAULT, so I suggest that once you get your
selections you proceed to FLY...Once you click on FLY...you cannot go BACK
(Figure 14):

Figure 14
You will see all the other
players PINGS as you sit at the FLY screen as the players ready up and
join. Finally when everyone has READY indicated to the RIGHT of
their callsign, you (as HOST) can click the FLY button and you will be
placed in the cockpit ready to start your mission (Figure 15 below):

Figure 15
Sometimes in the cockpit you
will see a YELLOW countdown while everybody is READIED UP to fly...when
the YELLOW numbers disappear...the mission starts!
Enjoy and GOOD LUCK!!
After the mission ends (either at ENDSCREEN debrief, or if you leave early
or are killed "virtually"), you are always automatically
returned to Hyperlobby!
STATS Tutorial (Yuri’s
Notes on Il-2 STATS in MULTIPLAY)
People are always asking,
"how do I do the mission STATS?"...well here are some tips:
*“6.
Notes on the Event Logging
Any user participating
in an online co-operative game, or playing in single-player mode, may now
enable logging of events into a text file. To do so, add a eventlog
key under the [game] section in the conf.ini file.
E.g.:
[game]
eventlog=coop.lst
In this case, all major
activity will be logged into ‘coop.lst’ file, and may be
reviewed later (i.e. with help of the Notepad).
In addition to this,
when playing a co-operative mission, the current status of every player in
the game is automatically logged into this file at the end of the mission
(with score, kills, and dead/alive state), including players that left
before the mission ended.
The AI units names are
their ‘mission’ names and basically intended for log-parsing software.
The number in brackets
after an aircraft name (i.e. r01011(0) ) represents an individual
crew member of the given aircraft (with 0 being the pilot, 1 - co-pilot or
rear gunner, and so on).”
*THE
ABOVE stuff in quotes is taken DIRECTLY from OLEG’s README file for IL2
version 1.1
I would suggest setting
up the above file (which will be generated automatically during a mission)
by modifying your CONF.INI file as above EXCEPT I call my file coop.txt,
NOT coop.lst…VEF is set up to recognize this file as coop.txt, so I
would stick with this title (coop.txt)!
N.B. IF YOU DO
NOT SET UP YOUR CONF.INI to GENERATE this eventlog, COOP.TXT file, IT WILL
NEVER BE PRESENT AFTER A MISSION!!!!
After running a
multiplayer mission, if you open the coop.txt file in your Il2 main folder
with WORD or NOTEPAD you will see something like this:
[Jul 28, 2002
8:44:09 PM] Mission:
net/coop/(IL_2Type3)(Smolensk)/(430416-0Bagration28Jun).mis is Playing
07:30:00
12GvIAP200(0) seat occupied by 12th_IAP_Saku at 58364.582 99182.664
07:30:00
7GvShAP000(0) seat occupied by 12th_IAP_Yuri at 58234.133 99257.98
07:37:06 g01101(0)
was killed at 50688.523 125976.914
07:37:22 g01101 shot
down by 12GvIAP200 at 51158.67 124378.83
07:39:11 g01102(0)
bailed out at 52534.85 133969.1
07:39:25 g01102 shot
down by 12GvIAP200 at 52302.715 134431.6
07:42:23 12GvIAP203
shot down by g01100 at 50322.934 120887.07
07:42:23
12GvIAP203(0) was killed at 50322.934 120887.07
07:42:24 g01100(0)
bailed out at 50965.844 120106.19
07:42:29 g01100 shot
down by landscape at 51262.87 119657.04
07:43:23
Germany_FuelTrain/AA_10 destroyed by 7GvShAP000 at 44900.0 154296.61
[Jul 28, 2002
8:58:29 PM] Mission: RED WON
07:43:50
Germany_FuelTrain/AA_11 destroyed by 12GvIAP200 at 44900.0 154309.36
07:43:50
Germany_FuelTrain/AA_12 destroyed by 12GvIAP200 at 44900.0 154296.84
07:43:51
Germany_FuelTrain/AA_13 destroyed by 12GvIAP200 at 44900.0 154283.03
07:43:53
Germany_FuelTrain/AA_14 destroyed by 12GvIAP200 at 44900.0 154270.38
07:43:53
Germany_FuelTrain/AA_15 destroyed by 12GvIAP200 at 44900.0 154257.72
07:43:55
Germany_FuelTrain/AA_16 destroyed by 12GvIAP200 at 44900.0 154245.05
07:43:55
Germany_FuelTrain/AA_17 destroyed by 12GvIAP200 at 44900.0 154232.39
07:43:57
Germany_FuelTrain/AA_18 destroyed by 12GvIAP200 at 44900.0 154219.73
07:43:59
Germany_FuelTrain/AA_110 destroyed by 12GvIAP200 at 44900.0 154194.4
07:43:59
Germany_FuelTrain/AA_19 destroyed by 12GvIAP200 at 44900.0 154207.08
07:46:06 g01103(0)
bailed out at 37217.49 115641.664
07:46:16 g01103 shot
down by 12GvIAP201 at 37452.06 115703.57
07:49:40 7GvShAP000
landed at 47356.57 131109.61
07:50:55 12GvIAP200
landed at 47109.97 131328.52
-------------------------------------------------------
Name:
12th_IAP_Yuri
Score:
30
State:
Landed at Airfield
Enemy Aircraft
Kill: 0
Enemy Static
Aircraft Kill: 0
Enemy Tank Kill: 0
Enemy Car
Kill: 0
Enemy Artillery
Kill: 0
Enemy AAA
Kill: 0
Enemy Wagon
Kill: 1
Enemy Ship Kill: 0
Friend Aircraft
Kill: 0
Friend Static
Aircraft Kill: 0
Friend Tank
Kill: 0
Friend Car Kill: 0
Friend Artillery
Kill: 0
Friend AAA Kill: 0
Friend Wagon
Kill: 0
Friend Ship
Kill: 0
Fire Bullets:
1844
Hit Bullets:
112
Hit Air Bullets: 0
Fire Roskets:
4
Hit Roskets:
0
Fire Bombs:
0
Hit Bombs:
0
-------------------------------------------------------
Name:
12th_IAP_Saku
Score:
500
State:
Landed at Airfield
Enemy Aircraft
Kill: 2
Enemy Static
Aircraft Kill: 0
Enemy Tank Kill: 0
Enemy Car
Kill: 0
Enemy Artillery
Kill: 0
Enemy AAA
Kill: 0
Enemy Wagon
Kill: 10
Enemy Ship Kill: 0
Friend Aircraft
Kill: 0
Friend Static
Aircraft Kill: 0
Friend Tank
Kill: 0
Friend Car Kill: 0
Friend Artillery
Kill: 0
Friend AAA Kill: 0
Friend Wagon
Kill: 0
Friend Ship
Kill: 0
Fire Bullets:
188
Hit Bullets:
45
Hit Air Bullets: 32
Fire Roskets:
0
Hit Roskets:
0
Fire Bombs:
0
Hit Bombs:
0
-------------------------------------------------------
EVERY event that
happened is recorded in this file. In order to see the individual
pilot breakdowns (in this case Yuri and Saku)…you must WAIT until
landing and ending the mission. If you don’t wait til
ENDSCREEN (you know the screen with all the points at the mission end) you
will get a truncated coop.txt file that ends as soon as you have left the
game or been killed. It would look like this:
[Jul 28, 2002
12:18:48 PM] Mission: net/coop/iow/Mission.mis is Playing
06:00:00 r01010(0)
seat occupied by =Elite=radar23 at 86436.3 26982.512
06:00:00 g01012(0)
seat occupied by I/JG53_Stuka15 at 88453.4 86684.625
06:00:00 g01003(0)
seat occupied by I/JG26_Aschke at 92753.12 73288.75
06:00:00 g01001(0)
seat occupied by JG26_Zimmermann at 92694.75 73261.53
06:00:00 g01010(0)
seat occupied by III/JG53_Winter at 88389.0 86684.625
06:00:00 g01000(0)
seat occupied by JG26_AdiGalland at 92665.57 73247.93
06:00:00 g01013(0)
seat occupied by I/JG53_Novol at 88485.6 86684.625
06:00:00 r01000(0)
seat occupied by FTV_Albe at 55663.297 80005.125
06:00:00 g01002(0)
seat occupied by I/JG26_Martin at 92723.93 73275.14
06:00:00 r01011(0)
seat occupied by ROSS_Hakiker at 86404.914 26985.258
06:00:00 r01002(0)
seat occupied by 12th_IAP_Yuri at 55720.395 80031.75
06:00:00 r01012(0)
seat occupied by ROSS_RA_Jasta at 86373.54 26988.002
06:00:00 r01001(0)
seat occupied by 32Gv_Jagger at 55691.848 80018.44
06:01:52 g01012 shot
down by 1F_22000 at 87610.48 86658.875
06:01:52 g01012(0)
was killed at 87610.48 86658.875
06:02:33 3IAK110(1)
was killed at 88347.57 86725.484
06:02:39 1F_22012
shot down by 3IAK110 at 87436.945 86684.375
06:02:39 1F_22012(0)
was killed at 87436.945 86684.375
06:02:39 1F_22012(1)
was killed at 87436.945 86684.375
06:02:39 1F_22012(2)
was killed at 87436.945 86684.375
06:03:22 1F_22010(0)
bailed out at 86352.234 88191.45
06:03:22 1F_22010(1)
bailed out at 86297.64 88238.62
06:03:24 1F_22010(2)
bailed out at 86239.92 88277.15
06:03:26 1F_22010(3)
bailed out at 86170.516 88312.516
06:03:27 1F_22010(4)
bailed out at 86099.69 88353.16
06:03:29 1F_22010
shot down by 3IAK110 at 86029.07 88390.98
06:03:29 1F_22010(4)
was killed at 86011.77 88402.99
06:03:30 1F_22010(3)
was killed at 85990.77 88418.305
06:03:31 1F_22010(2)
was killed at 86020.73 88406.42
06:04:41 1F_22011(0)
bailed out at 82821.02 89152.93
06:04:43 1F_22013(0)
bailed out at 83950.09 88789.234
06:04:43 1F_22011(1)
bailed out at 82759.53 89153.8
06:04:44 1F_22013(1)
bailed out at 83889.67 88793.48
06:04:44 1F_22011(2)
bailed out at 82697.85 89153.03
06:04:45 1F_22013(2)
bailed out at 83829.61 88797.22
06:04:45 1F_22011(3)
bailed out at 82636.984 89151.73
06:04:47 1F_22013(3)
bailed out at 83770.35 88799.61
06:04:47 1F_22011(4)
bailed out at 82577.516 89149.66
06:04:47 1F_22013(4)
bailed out at 83712.8 88801.09
06:04:54 1F_22011
shot down by 3IAK110 at 82281.5 89132.45
06:04:55 1F_22013
shot down by 3IAK112 at 83462.14 88801.37
06:06:24 1F_22001(0)
bailed out at 73786.87 90029.02
06:06:26 1F_22001(1)
bailed out at 73729.586 90044.23
06:06:27 1F_22001(2)
bailed out at 73673.43 90060.82
06:06:28 1F_22001(3)
bailed out at 73619.12 90077.55
06:06:30 1F_22001(4)
bailed out at 73567.2 90094.38
06:06:42 1F_22001
shot down by 3IAK111 at 73228.87 90220.76
06:06:54 1F_22001(2)
was killed at 73057.44 90323.51
06:07:00 1F_22000
shot down by r01002 at 72173.62 90000.45
06:07:00 1F_22000(0)
was killed at 72173.62 90000.45
06:07:00 1F_22000(1)
was killed at 72173.62 90000.45
06:07:00 1F_22000(2)
was killed at 72173.62 90000.45
06:07:28 r01002 shot
down by 1F_22003 at 71705.586 90060.43
06:07:28 r01002(0)
was killed at 71705.586 90060.43
(I was pilot r01002
in this mission)
IF you wait UNTIL
ENDSCREEN and ONLY want a SIMPLIFIED STAT print out such as this:
Name:
12th_IAP_Yuri
Score:
30
State:
Landed at Airfield
Enemy Aircraft
Kill: 0
Enemy Static
Aircraft Kill: 0
Enemy Tank Kill: 0
Enemy Car
Kill: 0
Enemy Artillery
Kill: 0
Enemy AAA
Kill: 0
Enemy Wagon
Kill: 1
Enemy Ship Kill: 0
Friend Aircraft
Kill: 0
Friend Static
Aircraft Kill: 0
Friend Tank
Kill: 0
Friend Car Kill: 0
Friend Artillery
Kill: 0
Friend AAA Kill: 0
Friend Wagon
Kill: 0
Friend Ship
Kill: 0
Fire Bullets:
1844
Hit Bullets:
112
Hit Air Bullets: 0
Fire Roskets:
4
Hit Roskets:
0
Fire Bombs:
0
Hit Bombs:
0
-------------------------------------------------------
Name:
12th_IAP_Saku
Score:
500
State:
Landed at Airfield
Enemy Aircraft
Kill: 2
Enemy Static
Aircraft Kill: 0
Enemy Tank Kill: 0
Enemy Car
Kill: 0
Enemy Artillery
Kill: 0
Enemy AAA
Kill: 0
Enemy Wagon
Kill: 10
Enemy Ship Kill: 0
Friend Aircraft
Kill: 0
Friend Static
Aircraft Kill: 0
Friend Tank
Kill: 0
Friend Car Kill: 0
Friend Artillery
Kill: 0
Friend AAA Kill: 0
Friend Wagon
Kill: 0
Friend Ship
Kill: 0
Fire Bullets:
188
Hit Bullets:
45
Hit Air Bullets: 32
Fire Roskets:
0
Hit Roskets:
0
Fire Bombs:
0
Hit Bombs:
0
-------------------------------------------------------
It is possible to
generate such a printout using the console function and alias functions
First you need to add
this to your CONF.INI file under the [console] section:
[Console]
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
LOG=0
LOGTIME=0
LOGFILE=C:\stat.txt
Just make sure you have
the c:\stat.txt in the LOGFILE command as above
Second, place the
enclosed rcu file in your main IL2 folder (it’s included with this ZIP)
The contents are as
follows:
@set fast off
@set echo on
@set alias on
@set history 20
@alias a alias
@a if f
C:\IL2logscript.txt
@a h history
@a s show
@a ez mp_dotrange FOE
DOT 6 COLOR 1 TYPE 2 NAME .1 ID .1 RANGE 1
@a ef mp_dotrange
FRIENDLY DOT 8 COLOR 2 TYPE .5 NAME .1 ID 3 RANGE 1
@a icon mp_dotrange
These are CONSOLE
commands that you can type within the game (… the stuff on the icons is
for customized icons (we can go over this later…ignore for now))
At the endscreen all
you need to do is type the “>” key followed by “if” and then
ENTER key
This will generate a
simplified STAT.TXT file on your hard drive in the root directory of C:
that you can open with NOTEPAD or WORD
REMEMBER for this to
work though you must
- Add the LOGFILE=C:\STAT.TXT
to your [CONSOLE] section of the CONF.INI
- place the rcu file
(creates alias console functions) in your main IL2 folder (main IL2
folder contains the il2.exe file)
- at the endscreen
type “>if” (no quotes though) followed by the ENTER key
- this generates the
STAT.TXT file in your root directory of your C: drive
If this later stuff is
too confusing just use the COOP.TXT file instead
8/22/02 (posted online
11/23/02)
Yuri
iroberts@optonline.net
Feel free to share this
with one and all…
P.S. other
hints…
During multiplayer
hitting the “s” key shows who are STILL flying and who are either shot
down or who have exited
Typing “>USER”
from the console gives you your “OLEG points” score during the game
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